Alright…
I’ve hit a wall.
Inspiration has to run out at some point right?
I’ve been really trying to think of ideas, especially for a more detailed storyline for the overall film in order for me to truly conceptualize the introduction sequence. However, my brain has ran out of thoughts. Therefore I think the best thing that I can do right now is take a break from actual planning and mapping out what I plan to do and just get back to researching. Now the question is what do I research?
Well I think some good topics I can research are some movies that I enjoy that would help with gathering the whole aesthetic of the film. While I will do this and share the process eventually, I think there is actually a much better way to try and figure aesthetics… what if I just find what video games fit the aesthetic I want my game to have? YES! THATS IT! I need to find games that fit the vibes, colors, and more that I want in my film. Maybe I can even get nice ideas for some fonts or graphics that will show up in the opening credits. Here are some that I was looking at:
The Legend of Zelda (1986)
I wanted to start off with the original Legend of Zelda game which is the inspiration for some many solo indie game developers. The retro aesthetics and music are a great example of the vibe I want for this film. I LOVE 8-bit style games and music and it would also benefit me to go this route because lots of the 8-bit music out there is royalty or copyright free, making it available for me to use in my project.
Q*bert (1982)
Q*bert is admittedly a strange addition to my research but it’s very much a design centered research session. The neon colors and simplicity of the game are also aspects of what I’m looking for in my film. I might also see the copyright specifications for using known characters in my game.
I’d like to look into more games for their design and music and I’ll share my findings later on!
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