Monday, February 27, 2023

It's all starting to come together...

Opening Sequence

Tap. tap. tap. She quickly types away, takes a deep breath, and hits enter. "UGHHH!" She lets out a frustrated cry as the same error message pops up on her screen. The camera cuts to shots of her desk. Her creative chaos has created a tornado, throwing all her possessions around amidst books with doodles, writing, and agendas with plans. On her wall, there is a mood board of sorts filled with sticky notes detailing dates of events and deadlines. She begins to type again, this time more furiously. Her phone begins to ring and the caller ID shows some sort of care center, but she ignores it. In the background, you see pictures of her with an older woman, presumably her mother. Notably, there is no man in the picture. She continues to type while hunched on her pink gaming chair, warm in her huge grey hoodie and messy bun. She adjusts her glasses with one hand and continues typing with the other hand. The lines of code grow noticeably longer on her screen and she grows noticeably more furious. Suddenly the typing stops. She takes a deep breath and reaches for the enter key. Her phone begins to ring again and this time it catches her attention. She stares and the music cuts out as she stares at her phone. She presses decline. She turns back to her computer and presses the enter key again. This time, it loads up and the screen lights up into a TITLE CARD!

After the title card and intro music it cuts back to the girl in her chair as she turns around in it to get up in a mid shot that also shows the messy desk and wall in its entirety.

Analysis

So this opening sequence is meant to illustrate the main character, her profession, family dynamics, possible plot points and problems, and an overall struggle that she encounters throughout her life. The trial and error of the code is obviously very frustrating to her, meaning she has probably had this issue before. She is shown to even neglect important calls from care centers or medical centers, possibly pertaining to the woman in the pictures she has, just to solve this issue in her code. The mood board insinuates some sort of artistic project that when related to the code shows that a game is being made. Furthermore, the mess on her desk and atmosphere, in general, throws the audience into a position where it feels very in the middle of the story. You have not seen what led up to the mess and frustration portrayed in the opening and will not see how it resolves in it either, setting up an opportunity for development throughout the rest of the film. I also want to try and add very video game-like music and visual effects to really strengthen the fact that the main character is creating a video game. 

This is what I have come up with so far! I'm glad that it's finally starting to come together into a cohesive vision in order for me to start on the storyboard!

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